

VBL Glamour
UE5 Plugin
Modular Character Plugin for UE5
VBL Glamour is a modular character system for UE5.4+ that allows users to dynamically assemble character meshes at runtime, seamlessly combining multiple pieces into a single skeletal mesh. Using a layered approach, the system constructs characters from a user created database of modular components, making it easy to integrate elements like clothing, armor, and accessories. With the ability to define appearance through ‘Glamour Profiles’, users can customize modular characters effortlessly and modify their look at runtime via the Glamour Component.
The system is designed for both flexibility and performance, featuring built-in support for dyeing to recolor character elements dynamically. VBL Glamour also includes powerful editor tools to simplify database creation and profile management, providing real-time feedback within the Unreal editor. Whether you're building an RPG, a character customization system, or a game with modular equipment, VBL Glamour streamlines development while ensuring optimized performance.
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Core Features
VBL Glamour is packed with features. These are the core features of the plugin that defines its value. Please feel free to try these features out in the Standalone Demo.
Modular Character Stitching
Merge all character meshes into a single skeletal mesh for optimal performance. Duplicate materials are combined to reduce draw calls.
Layered Clothing System
Define custom layers for your character. VBL Glamour will automatically manage mesh visibility based on layer priorities. Great for clothing and gear systems.
Predefine Character & Gear Profiles
Save and reuse 'Glamour Profiles' for faster character or gear setup. Less fiddling around skeletal meshes directly.
Realtime Character Building
Use VBL Glamour's built in editor to manage all glamour items and profiles. Build your characters with real-time visualization for instant feedback.
Material Variant & Dye System
Support for variant materials on meshes as well as 4-channel dye support for materials that support dying. Customize and apply dies to glamours in editor and at runtime.
Randomization Tools
Add controlled randomization to characters. Great for making NPCs all look different while still adhering to a particular set of items or visual style.
And more...
The above are features are just the keystone features of VBL Footsteps. Other features include:
- Glamour Editor: Powerful glamour editor to setup item database and build glamour profiles
- Automated Database Tools: Database is autom
- Skin Tone Matching: ensure all meshes that use skin materials use the same one
- Smart Mesh Visibility Rules: e.g. hiding hair and ears when wearing a helmet
- Flexible and Generic System: Usable with almost any modular character system
- Queued Loading System: Prevent runtime spikes by limiting stitching operations per frame.
- Written in C++, built for blueprint: Access all vital functionality via blueprint
- Custom Randomizers: Create blueprint randomizers to control glamour randomization.
- Replication
Please see the documentation for complete details on all VBL Glamour systems.